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Category: Computational Geometry

Inverse Kinematics based Articulated-ICP

February 10, 2017March 27, 2017 t vdz Leave a comment 4667 views

Some results of my implementation of the articulated ICP paper by Shachar Fleishman [1]. Iterative Closest Point (ICP) is an algorithm employed to minimize the difference between two clouds of points or between a point cloud and a model. In this case we align a point cloud with an articulated model. The structure of this …

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Embedded Deformation for Shape Manipulation

October 20, 2015March 27, 2017 t vdz Leave a comment 3711 views

Some pictures of my implementation of the paper “Embedded Deformation for Shape Manipulation” by Robert W. Summer (SIGGRAPH 2007 – ETH Zurich) (link to paper) (link). The algorithm introduces a natural way for deforming shape representations such as triangular meshes. The original movie of the author can be found here. And below you can find …

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Cris's Image Analysis Blog
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Tags

Bilateral Filter Computational Geometry Computer Vision Conjugate Gradient Dense Stereo Embedded Deformation Filtering Game Physics ICP Image Processing Inverse Kinematics Iterative Dynamics OpenCV Shading Constaint Shape Manipulation Simulation Time-of-Flight ToF Variational Method Verlet
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