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Tag: Game Physics

Iterative Dynamics with Temporal Coherence

January 26, 2017March 27, 2017 t vdz Leave a comment 4807 views

I made an implementation of the “Iterative Dynamics with Temporal Coherence” paper by Erin Catto [1]. Actually it is based on multiple presentations of Erin Catto, please see link. References [1] Catto, Erin. “Iterative dynamics with temporal coherence.” Game developer conference. Vol. 2. No. 4. 2005.

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A Verlet based approach for Game Physics

January 25, 2017March 27, 2017 t vdz Leave a comment 4513 views

These are some old experiments from a few years ago based on the famous paper “Advanced Character Physics” by Thomas Jakobsen [1] (link). The main idea behind verlet based physics is that everything exists out of particles and constraints between those particles. For example, a cube exists out of 4 particles, one in every corner. …

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Tags

Bilateral Filter Computational Geometry Computer Vision Conjugate Gradient Dense Stereo Embedded Deformation Filtering Game Physics ICP Image Processing Inverse Kinematics Iterative Dynamics OpenCV Shading Constaint Shape Manipulation Simulation Time-of-Flight ToF Variational Method Verlet
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