I made an implementation of the “Iterative Dynamics with Temporal Coherence” paper by Erin Catto [1]. Actually it is based on multiple presentations of Erin Catto, please see link. References [1] Catto, Erin. “Iterative dynamics with temporal coherence.” Game developer conference. Vol. 2. No. 4. 2005.
Tag: Simulation
A Verlet based approach for Game Physics
These are some old experiments from a few years ago based on the famous paper “Advanced Character Physics” by Thomas Jakobsen [1] (link). The main idea behind verlet based physics is that everything exists out of particles and constraints between those particles. For example, a cube exists out of 4 particles, one in every corner. …